As we dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to shift your checkers carefully around the game board to your inside board and at the same time your opponent moves their checkers toward their inside board in the opposing direction. With opposing player chips moving in opposing directions there is bound to be conflict and the need for specific techniques at specific times. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking tactic is to hamper the opponents ability to shift her pieces, the Priming Game tactic is to completely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a damaged position if he/she ever attempts to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your game board. Once you have successfully built the prime to stop the activity of your opponent, the competitor does not even get a chance to roll the dice, that means you shift your pieces and roll the dice again. You will be a winner for sure.
The Back Game Strategy
The objectives of the Back Game plan and the Blocking Game plan are very similar – to hurt your opponent’s positions with hope to improve your odds of winning, however the Back Game technique uses seperate tactics to achieve that. The Back Game plan is generally utilized when you are far behind your opponent. To play Backgammon with this plan, you need to hold two or more points in table, and to hit a blot late in the game. This tactic is more complex than others to use in Backgammon because it requires careful movement of your chips and how the checkers are moved is partially the result of the dice roll.