As we dicussed in the previous article, Backgammon is a game of ability and good luck. The goal is to move your pieces safely around the board to your home board and at the same time your opposing player shifts their chips toward their inside board in the opposite direction. With competing player checkers shifting in opposing directions there is going to be conflict and the requirement for particular techniques at particular instances. Here are the 2 final Backgammon plans to complete your game.
The Priming Game Strategy
If the purpose of the blocking tactic is to hamper the opponents ability to move his checkers, the Priming Game tactic is to absolutely barricade any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a battered position if he ever attempts to escape the wall. The trap of the prime can be established anyplace between point two and point 11 in your half of the board. After you’ve successfully built the prime to stop the activity of your competitor, your opponent does not even get a chance to roll the dice, and you shift your checkers and roll the dice again. You will win the game for sure.
The Back Game Strategy
The goals of the Back Game tactic and the Blocking Game plan are similar – to hurt your competitor’s positions hoping to improve your odds of winning, but the Back Game strategy uses alternate techniques to achieve that. The Back Game technique is frequently used when you are far behind your competitor. To compete in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to use in Backgammon because it needs careful movement of your checkers and how the checkers are relocated is partly the outcome of the dice roll.