As we dicussed in the last article, Backgammon is a game of skill and luck. The aim is to move your checkers safely around the game board to your inside board while at the same time your opposition shifts their chips toward their inside board in the opposite direction. With competing player checkers shifting in opposing directions there is bound to be conflict and the need for specific techniques at particular times. Here are the last two Backgammon plans to finish off your game.
The Priming Game Tactic
If the goal of the blocking plan is to hamper the opponents ability to shift their pieces, the Priming Game tactic is to absolutely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a bad position if he at all tries to escape the wall. The ambush of the prime can be established anyplace between point 2 and point eleven in your board. Once you’ve successfully constructed the prime to block the activity of the opponent, your competitor doesn’t even get to toss the dice, and you move your chips and toss the dice again. You’ll win the game for sure.
The Back Game Strategy
The goals of the Back Game tactic and the Blocking Game technique are similar – to hurt your opponent’s positions with hope to boost your odds of winning, but the Back Game technique relies on alternate techniques to do that. The Back Game strategy is often used when you are far behind your competitor. To compete in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to play in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partly the result of the dice toss.