As we dicussed in the last article, Backgammon is a game of ability and good luck. The goal is to move your checkers carefully around the game board to your home board while at the same time your opposition shifts their pieces toward their inner board in the opposite direction. With competing player pieces heading in opposing directions there is bound to be conflict and the requirement for specific techniques at specific instances. Here are the two final Backgammon tactics to round out your game.
The Priming Game Plan
If the purpose of the blocking tactic is to slow down the opponent to shift their chips, the Priming Game plan is to completely barricade any movement of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a battered position if he/she at all tries to leave the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your half of the board. After you have successfully constructed the prime to block the movement of the opponent, your competitor does not even get a chance to toss the dice, and you move your pieces and toss the dice again. You’ll be a winner for sure.
The Back Game Plan
The objectives of the Back Game tactic and the Blocking Game tactic are very similar – to hurt your opponent’s positions with hope to better your odds of winning, but the Back Game strategy relies on alternate tactics to achieve that. The Back Game strategy is often utilized when you’re far behind your opponent. To play Backgammon with this strategy, you need to control two or more points in table, and to hit a blot late in the game. This tactic is more complex than others to employ in Backgammon because it requires careful movement of your chips and how the checkers are relocated is partly the result of the dice roll.