In astonishingly general terms, there are 3 main tactics employed. You want to be agile enough to switch strategies almost instantly as the action of the match unfolds.
The Blockade
This is comprised of assembling a 6-deep wall of pieces, or at a minimum as deep as you are able to manage, to block in your opponent’s pieces that are located on your 1-point. This is considered to be the most adequate procedure at the start of the match. You can build the wall anyplace within your eleven-point and your two-point and then shift it into your home board as the game advances.
The Blitz
This consists of locking your home board as quickly as as you can while keeping your opponent on the bar. e.g., if your challenger rolls an early two and shifts one checker from your one-point to your three-point and you then roll a five-five, you are able to play 6/1 six/one 8/3 eight/three. Your challenger is then in big-time trouble due to the fact that they have two checkers on the bar and you have locked half your inner board!
The Backgame
This plan is where you have 2 or higher checkers in your opponent’s home board. (An anchor is a position consisting of at a minimum two of your pieces.) It should be employed when you are significantly behind as it much improves your chances. The better places for anchors are towards your competitor’s smaller points and either on adjoining points or with a single point separating them. Timing is critical for a powerful backgame: after all, there’s no reason having two nice anchors and a solid wall in your own inner board if you are then required to break up this right away, while your competitor is moving their checkers home, owing to the fact that you do not have any other spare checkers to move! In this case, it’s more tolerable to have checkers on the bar so that you might preserve your position up till your opposer provides you an opportunity to hit, so it can be a great idea to attempt and get your challenger to get them in this situation!