In extraordinarily simple terms, there are three chief strategies used. You must be agile enough to hop between strategies instantly as the action of the match unfolds.
The Blockade
This comprises of creating a 6-deep wall of checkers, or at least as deep as you might achieve, to lock in your competitor’s checkers that are on your 1-point. This is deemed to be the most suitable tactic at the begining of the match. You can assemble the wall anyplace within your 11-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This involves locking your home board as quick as as you can while keeping your opposer on the bar. e.g., if your opponent rolls an early 2 and moves one piece from your one-point to your 3-point and you then toss a five-five, you will be able to play 6/1 six/one eight/three eight/three. Your challenger is then in serious dire straits since they have two checkers on the bar and you have locked half your home board!
The Backgame
This strategy is where you have two or more anchors in your competitor’s home board. (An anchor spot is a position occupied by at a minimum two of your pieces.) It must be employed when you are decidedly behind as this action much improves your chances. The better places for anchor spots are towards your opponent’s smaller points and either on adjacent points or with one point separating them. Timing is important for an effectual backgame: after all, there is no reason having two nice anchor spots and a solid wall in your own home board if you are then required to dismantle this right away, while your challenger is getting their checkers home, taking into account that you don’t have any other additional checkers to shift! In this situation, it is more tolerable to have checkers on the bar so that you are able to maintain your position up till your challenger provides you an opportunity to hit, so it can be a wonderful idea to attempt and get your opposer to hit them in this case!
