In exceptionally simple terms, there are three general tactics employed. You must be able to hop between techniques instantly as the action of the match unfolds.
The Blockade
This consists of assembling a 6-deep wall of checkers, or at a minimum as deep as you can achieve, to barricade in the opponent’s checkers that are located on your 1-point. This is considered to be the most adequate procedure at the start of the game. You can build the wall anywhere within your 11-point and your 2-point and then shuffle it into your home board as the game continues.
The Blitz
This is composed of closing your home board as fast as as you can while keeping your competitor on the bar. For example, if your competitor rolls an early 2 and shifts one checker from your one-point to your 3-point and you then toss a 5-5, you are able to play 6/1 6/1 eight/three 8/3. Your opponent is now in big-time calamity due to the fact that they have two checkers on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have 2 or higher anchors in your opponent’s inner board. (An anchor spot is a position consisting of at least 2 of your checkers.) It should be played when you are extremely behind as it much improves your circumstances. The better areas for anchors are towards your competitor’s lower points and also on abutting points or with a single point in between. Timing is essential for a powerful backgame: besides, there’s no point having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break apart this right away, while your competitor is shifting their checkers home, taking into account that you do not have other additional checkers to shift! In this situation, it is more tolerable to have checkers on the bar so that you are able to maintain your position until your challenger gives you an opportunity to hit, so it can be a wonderful idea to attempt and get your competitor to hit them in this case!