The Essential Facts of Backgammon Game Plans – Part Two


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As we have dicussed in the previous article, Backgammon is a game of skill and luck. The aim is to shift your checkers carefully around the game board to your home board while at the same time your opposition shifts their chips toward their home board in the opposite direction. With opposing player chips heading in opposing directions there is bound to be conflict and the need for particular strategies at specific times. Here are the last 2 Backgammon plans to finish off your game.

The Priming Game Strategy

If the aim of the blocking plan is to slow down the opponent to shift her chips, the Priming Game plan is to completely stop any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or end up in a bad position if she at all attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your game board. As soon as you have successfully constructed the prime to prevent the activity of the competitor, the opponent doesn’t even get to roll the dice, that means you shift your chips and roll the dice yet again. You will be a winner for sure.

The Back Game Strategy

The objectives of the Back Game tactic and the Blocking Game tactic are very similar – to harm your opponent’s positions in hope to boost your odds of winning, however the Back Game technique relies on alternate tactics to achieve that. The Back Game strategy is commonly employed when you are far behind your opponent. To play Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to employ in Backgammon because it requires careful movement of your pieces and how the chips are relocated is partially the result of the dice roll.

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