In exceptionally general terms, there are 3 basic plans used. You must be able to hop between techniques instantly as the action of the game unfolds.
The Blockade
This consists of creating a 6-thick wall of pieces, or at least as thick as you are able to achieve, to lock in the opponent’s pieces that are on your 1-point. This is deemed to be the most adequate course of action at the begining of the game. You can assemble the wall anyplace within your eleven-point and your two-point and then shift it into your home board as the match continues.
The Blitz
This is comprised of closing your home board as quickly as possible while keeping your opponent on the bar. i.e., if your competitor rolls an early 2 and moves one piece from your one-point to your three-point and you then roll a five-five, you will be able to play 6/1 6/1 eight/three 8/3. Your challenger is then in big-time trouble due to the fact that they have two checkers on the bar and you have closed half your home board!
The Backgame
This course of action is where you have two or more anchors in your opponent’s inner board. (An anchor spot is a position filled by at a minimum 2 of your checkers.) It should be used when you are extremely behind as this plan greatly improves your opportunities. The strongest places for anchor spots are near your opponent’s lower points and either on abutting points or with one point separating them. Timing is essential for an effective backgame: after all, there’s no reason having 2 nice anchors and a complete wall in your own home board if you are then required to dismantle this straight away, while your opponent is moving their checkers home, taking into account that you do not have other spare pieces to shift! In this case, it is more tolerable to have checkers on the bar so that you can maintain your position up till your opponent gives you an opportunity to hit, so it may be an excellent idea to attempt and get your challenger to get them in this case!