In astonishingly simple terms, there are 3 general plans used. You must be able to hop between tactics quickly as the course of the match unfolds.
The Blockade
This is comprised of building a 6-deep wall of pieces, or at a minimum as thick as you are able to achieve, to barricade in the competitor’s checkers that are on your 1-point. This is judged to be the most acceptable tactic at the begining of the game. You can assemble the wall anyplace inbetween your 11-point and your 2-point and then shuffle it into your home board as the game continues.
The Blitz
This consists of closing your home board as quick as as you can while keeping your competitor on the bar. e.g., if your opposer tosses an early 2 and moves one piece from your 1-point to your three-point and you then toss a five-five, you can play 6/1 six/one 8/3 8/3. Your competitor is now in serious difficulty due to the fact that they have two pieces on the bar and you have locked half your home board!
The Backgame
This course of action is where you have two or more pieces in your competitor’s inner board. (An anchor spot is a position occupied by at least two of your pieces.) It must be used when you are extremely behind as this action much improves your chances. The strongest areas for anchors are close to your opponent’s lower points and either on adjacent points or with one point in between. Timing is integral for a powerful backgame: besides, there is no reason having two nice anchors and a solid wall in your own inner board if you are then forced to break up this straight away, while your opposer is getting their pieces home, considering that you do not have any other additional pieces to shift! In this situation, it is better to have checkers on the bar so that you might preserve your position up until your opposer provides you a chance to hit, so it may be a great idea to try and get your opponent to hit them in this case!