In extraordinarily general terms, there are three general game plans employed. You need to be able to switch strategies almost instantly as the course of the game unfolds.
The Blockade
This comprises of creating a 6-thick wall of pieces, or at a minimum as deep as you might manage, to block in your opponent’s checkers that are located on your 1-point. This is judged to be the most acceptable course of action at the start of the match. You can assemble the wall anywhere within your eleven-point and your two-point and then move it into your home board as the game progresses.
The Blitz
This consists of locking your home board as quickly as possible while keeping your opponent on the bar. e.g., if your opposer tosses an early two and moves one piece from your 1-point to your three-point and you then toss a five-five, you will be able to play 6/1 six/one 8/3 eight/three. Your opposer is then in serious difficulty taking into account that they have two checkers on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have two or higher anchors in your competitor’s home board. (An anchor spot is a position occupied by at a minimum 2 of your pieces.) It would be used when you are significantly behind as it much improves your opportunities. The better areas for anchors are close to your opponent’s smaller points and either on abutting points or with a single point separating them. Timing is important for a powerful backgame: at the end of the day, there is no point having 2 nice anchors and a solid wall in your own inner board if you are then forced to break up this straight away, while your opponent is moving their checkers home, owing to the fact that you do not have other additional pieces to shift! In this case, it is more favorable to have pieces on the bar so that you are able to preserve your position until your opponent gives you a chance to hit, so it may be an excellent idea to attempt and get your competitor to hit them in this situation!