In extraordinarily simple terms, there are three basic plans employed. You need to be agile enough to switch techniques instantly as the course of the game unfolds.
The Blockade
This consists of building a 6-deep wall of pieces, or at a minimum as deep as you are able to achieve, to lock in your opponent’s pieces that are located on your 1-point. This is judged to be the most suitable strategy at the begining of the game. You can build the wall anyplace inbetween your eleven-point and your two-point and then move it into your home board as the match advances.
The Blitz
This is comprised of closing your home board as quick as possible while keeping your competitor on the bar. i.e., if your challenger tosses an early 2 and shifts one checker from your 1-point to your three-point and you then roll a 5-5, you are able to play 6/1 six/one eight/three eight/three. Your opposer is then in big-time calamity taking into account that they have two pieces on the bar and you have closed half your inner board!
The Backgame
This plan is where you have two or higher anchors in your opponent’s home board. (An anchor is a point consisting of at least 2 of your checkers.) It must be played when you are significantly behind as this strategy much improves your opportunities. The best locations for anchors are near your opponent’s smaller points and either on adjacent points or with one point separating them. Timing is important for a competent backgame: besides, there’s no reason having two nice anchor spots and a complete wall in your own inner board if you are then forced to break apart this right away, while your challenger is moving their pieces home, because you don’t have any other additional checkers to shift! In this case, it is more favorable to have pieces on the bar so that you can preserve your position up until your opposer provides you an opportunity to hit, so it may be a good idea to attempt and get your opposer to hit them in this case!