In astonishingly simple terms, there are 3 general plans used. You must be able to hop between tactics almost instantly as the action of the game unfolds.
The Blockade
This comprises of assembling a 6-thick wall of checkers, or at least as deep as you can manage, to lock in your opponent’s pieces that are located on your 1-point. This is deemed to be the most suitable strategy at the start of the match. You can assemble the wall anyplace within your 11-point and your 2-point and then shuffle it into your home board as the game progresses.
The Blitz
This consists of locking your home board as quick as possible while keeping your challenger on the bar. i.e., if your opponent tosses an early 2 and moves one checker from your one-point to your three-point and you then roll a 5-5, you will be able to play 6/1 six/one eight/three eight/three. Your challenger is now in big-time dire straits seeing that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have 2 or more checkers in your competitor’s inner board. (An anchor is a point consisting of at a minimum 2 of your pieces.) It would be played when you are significantly behind as it much improves your circumstances. The best places for anchors are towards your competitor’s smaller points and also on abutting points or with a single point in between. Timing is essential for a competent backgame: at the end of the day, there is no reason having two nice anchors and a complete wall in your own home board if you are then forced to break up this right away, while your competitor is getting their checkers home, seeing that you do not have any other spare pieces to move! In this situation, it is more tolerable to have checkers on the bar so that you are able to preserve your position up till your competitor provides you a chance to hit, so it can be an excellent idea to attempt and get your challenger to get them in this case!