In astonishingly general terms, there are 3 chief techniques employed. You must be able to hop between game plans instantly as the action of the game unfolds.
The Blockade
This comprises of building a 6-deep wall of pieces, or at least as deep as you can achieve, to block in the competitor’s checkers that are on your 1-point. This is deemed to be the most suitable procedure at the start of the game. You can create the wall anyplace between your 11-point and your two-point and then move it into your home board as the game advances.
The Blitz
This is composed of locking your home board as fast as possible while keeping your opposer on the bar. i.e., if your opponent rolls an early 2 and moves one piece from your 1-point to your 3-point and you then toss a 5-5, you can play 6/1 six/one eight/three 8/3. Your opposer is then in serious trouble since they have 2 pieces on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have 2 or higher checkers in your opponent’s home board. (An anchor is a position filled by at a minimum two of your pieces.) It should be played when you are extremely behind as this strategy greatly improves your opportunities. The best places for anchors are near your competitor’s lower points and also on abutting points or with one point separating them. Timing is crucial for an effectual backgame: after all, there is no point having two nice anchor spots and a complete wall in your own inner board if you are then required to break down this straight away, while your competitor is shifting their pieces home, seeing that you do not have any other extra pieces to move! In this case, it’s more tolerable to have pieces on the bar so that you might maintain your position up until your opposer provides you an opportunity to hit, so it can be a great idea to attempt and get your opposer to get them in this situation!