In exceptionally simple terms, there are three fundamental game plans employed. You need to be able to switch strategies almost instantly as the action of the game unfolds.
The Blockade
This involves assembling a 6-thick wall of checkers, or at least as deep as you can manage, to barricade in the competitor’s checkers that are on your 1-point. This is deemed to be the most adequate course of action at the begining of the match. You can create the wall anywhere between your 11-point and your 2-point and then move it into your home board as the game progresses.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your opponent on the bar. e.g., if your opposer tosses an early 2 and shifts one checker from your 1-point to your 3-point and you then toss a 5-5, you can play 6/1 six/one 8/3 eight/three. Your opponent is then in big-time calamity because they have two checkers on the bar and you have locked half your inside board!
The Backgame
This strategy is where you have 2 or higher pieces in your opponent’s home board. (An anchor spot is a position filled by at a minimum 2 of your pieces.) It would be played when you are extremely behind as this action much improves your opportunities. The strongest places for anchors are close to your opponent’s lower points and either on adjacent points or with a single point separating them. Timing is important for a powerful backgame: after all, there’s no reason having two nice anchor spots and a complete wall in your own inner board if you are then forced to dismantle this right away, while your challenger is moving their checkers home, seeing that you don’t have any other extra pieces to move! In this case, it’s better to have checkers on the bar so that you are able to maintain your position up till your opponent provides you a chance to hit, so it will be a wonderful idea to attempt and get your opposer to hit them in this situation!
