The Basics of Backgammon Game Plans – Part 2


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As we dicussed in the last article, Backgammon is a casino game of talent and luck. The aim is to move your chips safely around the board to your home board and at the same time your opponent shifts their checkers toward their home board in the opposite direction. With competing player pieces shifting in opposing directions there is bound to be conflict and the requirement for specific tactics at specific instances. Here are the last 2 Backgammon techniques to finish off your game.

The Priming Game Strategy

If the goal of the blocking tactic is to slow down the opponent to move their chips, the Priming Game plan is to absolutely block any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a damaged position if she ever tries to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your half of the board. After you’ve successfully constructed the prime to stop the activity of the opponent, your competitor doesn’t even get a chance to roll the dice, that means you shift your pieces and toss the dice yet again. You will win the game for sure.

The Back Game Plan

The aims of the Back Game plan and the Blocking Game plan are very similar – to harm your opponent’s positions hoping to improve your odds of succeeding, however the Back Game technique relies on different techniques to achieve that. The Back Game strategy is often utilized when you are far behind your competitor. To play Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to play in Backgammon because it needs careful movement of your chips and how the pieces are moved is partially the result of the dice toss.

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