In very general terms, there are 3 main game plans employed. You want to be agile enough to switch strategies instantly as the action of the game unfolds.
The Blockade
This involves building a 6-deep wall of pieces, or at a minimum as thick as you might manage, to block in the opponent’s pieces that are on your 1-point. This is considered to be the most suitable procedure at the begining of the match. You can assemble the wall anyplace within your eleven-point and your two-point and then shift it into your home board as the game progresses.
The Blitz
This is comprised of locking your home board as quick as as you can while keeping your opposer on the bar. e.g., if your competitor tosses an early two and shifts one checker from your 1-point to your 3-point and you then roll a five-five, you will be able to play six/one six/one eight/three eight/three. Your challenger is now in big-time calamity because they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have 2 or more anchors in your competitor’s inner board. (An anchor spot is a position occupied by at a minimum 2 of your checkers.) It would be used when you are extremely behind as this strategy greatly improves your opportunities. The better places for anchors are towards your competitor’s lower points and also on adjoining points or with one point separating them. Timing is integral for a competent backgame: besides, there’s no point having 2 nice anchors and a solid wall in your own home board if you are then forced to dismantle this right away, while your challenger is getting their checkers home, owing to the fact that you don’t have other extra pieces to move! In this case, it is more tolerable to have checkers on the bar so that you are able to preserve your position until your opponent provides you an opportunity to hit, so it may be an excellent idea to try and get your competitor to hit them in this case!
