In astonishingly general terms, there are three basic tactics used. You need to be agile enough to hop between game plans instantly as the course of the game unfolds.
The Blockade
This consists of assembling a 6-deep wall of pieces, or at a minimum as thick as you can achieve, to block in your competitor’s pieces that are located on your 1-point. This is judged to be the most suitable tactic at the start of the match. You can build the wall anywhere within your eleven-point and your 2-point and then shift it into your home board as the game progresses.
The Blitz
This is comprised of locking your home board as fast as as you can while keeping your competitor on the bar. i.e., if your challenger tosses an early two and shifts one piece from your one-point to your 3-point and you then toss a 5-5, you are able to play six/one six/one 8/3 eight/three. Your opponent is then in serious trouble taking into account that they have two checkers on the bar and you have locked half your inner board!
The Backgame
This plan is where you have two or higher pieces in your competitor’s home board. (An anchor spot is a position consisting of at least two of your checkers.) It would be employed when you are significantly behind as it greatly improves your opportunities. The strongest areas for anchors are near your opponent’s lower points and also on abutting points or with a single point in between. Timing is critical for an effective backgame: besides, there’s no reason having two nice anchor spots and a complete wall in your own home board if you are then required to break up this right away, while your challenger is moving their pieces home, seeing that you do not have other additional checkers to move! In this situation, it’s more favorable to have checkers on the bar so that you can preserve your position up till your competitor gives you an opportunity to hit, so it may be a good idea to attempt and get your opponent to get them in this situation!
